Artist in Digital Media (Asian)
Artist in Digital Media (Asian)
Satoshi Tajiri (Japanese: 田尻 智 Hepburn: Tajiri
Satoshi?, born
August 28, 1965) is a Japanese video game designer best known as the creator of Pokémon and the founder of video game developer Game Freak, Inc.
An avid fan of arcade games,
Tajiri wrote for and edited his own video gaming fanzine Game Freak with Ken Sugimori,
before evolving it into a development company of the same name. Tajiri claims
that the joining of twoGame Boys via a
link cable inspired him to create a game which embodied the collection and
companionship of his childhood hobby, insect collecting.
The game, which became Pokémon Red and Pokémon Green,
took six years to complete and went on to spark a multi-billion dollar
franchise which reinvigorated Nintendo's handheld gaming. Tajiri continued to work as
director for the Pokémon series until the development of Pokémon Ruby and Sapphire, when he changed his
role to simply executive producer.


Tajiri has also worked for other
projects including Mario spin-offs and the Legend of Zelda. His work has earned
him numerous accolades from his peers.
Tajiri was born on August 28,
1965, in Tokyo to a Nissan car salesman and a housewife. Tajiri grew up in Machida, Tokyo,
which at the time still maintained a rural atmosphere. As a child, Tajiri enjoyed insect collecting as a hobby, which would be an
inspiration for his later video game work. Other
children called him "Dr. Bug", and
he wanted to become an entomologist. As the urban areas of Japan spread
and more land was paved over, habitats for hunting bugs were lost. Tajiri
wanted his games to allow children to have the feeling of catching and
collecting creatures as he had. The
character of Ash Ketchum (named Satoshi in Japan), is largely a
version of Tajiri as a child.
He became fascinated with arcade games as a teenager, though his parents
thought him a delinquent for this pastime. He
particularly enjoyed playing Taito'sSpace Invaders,
which drew him into other video games. His
interest eventually evolved into attempting to plan his own games. He took his Famicom apart
to see how it worked, and won a contest for a video game idea sponsored by Sega.
Because of his fascination with video games,
Tajiri frequently cut classes and nearly did not graduate high
school. This confused and upset his parents, who felt that he was discarding
his own future. His father attempted to get him a job at The Tokyo Electric Power Company, but
Tajiri declined to take the position. He took make-up classes and eventually
earned his high school diploma. Tajiri
did not attend college but instead attended a two-year technical degree program
at the Tokyo National College of Technology, where he majored in electronics
and computer science.
Professional Career
At age 17, Tajiri began
writing and editing a fanzine called Game
Freak from 1981 to 1986,
focusing on the arcade game scene. Game
Freak was handwritten and
stapled together. Nonetheless, Ken Sugimori, who later illustrated the first 151 Pokémon,
saw the magazine at a dōjinshi shop, and became involved. As more contributors came to Game Freak, Tajiri began to
realize that most games were lacking in quality, and he and Sugimori decided
the solution was to make their own games. Tajiri
studied the Family BASIC game programming package, to better
grasp the concepts of Famicom game design. He then purchased the requisite
hardware for game development.
Tajiri and Sugimori evolved the magazine into the
video game development companyGame Freak in 1989. Soon
after, the two pitched their first game, an arcade-style game called Quinty, to Namco, who published the game. Tajiri
also wrote as a freelance writer for the magazine Famicom Hisshoubon, later
called Hippon, and previewed video games during his
guest appearances in the VHS series Famimaga
Video.
Tajiri first conceived the idea of Pokémon in
1990. The idea came together after he saw a Game Boy and the ability to communicate
between Game Boys,and Tajiri decided Pokémon made the most
sense on the handheld console. Tajiri pioneered the idea of connectivity
between handheld game consoles,
by suggesting that Game Boys could use
their link cables in
order to have friends do more than simply play against each other.
Due to Tajiri's reputation in having worked on The Legend
of Zelda, Nintendo was willing
to consider his new game idea. When he first pitched the idea ofPokémon to Nintendo, they could not quite grasp the
concept, but were impressed enough with Tajiri's game design reputation that
they decided to explore the concept. Shigeru Miyamoto began to mentor Tajiri,
guiding him during the creation process. Pokémon Red and Green took
six years to produce, and nearly bankrupted Game Freak in the process; often,
there was barely enough money to pay the employees. Five employees quit, and
Tajiri did not take a salary, instead living off of his father's income. Investment
from Creatures Inc. allowed
Game Freak to complete the games, and in return, Creatures received one-third
of the franchise rights.
Between the approval and completion stages of the project, Tajiri
assisted in the design of two Mario spin-off games for
Nintendo: Yoshi and
the Japanese-only release Mario & Wario. He also worked on
1994's Pulseman.
Once the games were completed, very few media outlets gave it
attention, believing the Game Boy was a dead console; a general lack of
interest of merchandising convinced Tajiri that Nintendo would reject the
games. The Pokémon games were not expected to do well,
but sales steadily increased until the series found itself among Nintendo's top franchises. Rumors of a hidden
Pokémon creature named Mew, which could only be obtained by exploiting
programming errors, increased interest in the game. Tajiri had included
Mew in the game in order to promote trading and interaction between players,
but Nintendo was not aware of the creature upon release. The franchise
helped Nintendo's waning sales. Tajiri deliberately
toned down violence in his games. In this vein, he designed Pokémon creatures
to faint rather than die upon their defeat, as he believed it was unhealthy for
children to equate the concept of death with losing a game.[3] After the completion and release of Red and Green in
Japan, Tajiri later worked on 1997's Bushi Seiryūden: Futari no Yūsha. Tajiri
continues to be involved in the more modern Pokémon titles as
well. In the most recent incarnations, he supervised the process from start to
finish and approved all the text. While developing games, Tajiri works irregular
hours, often laboring 24 hours at a time and resting 12 hours.
Tajiri cites Shigeru Miyamoto as a major influence, thinking of him
as a sort of mentor. For this reason, his developmental style closely matches
that of Miyamoto. In the Pokémon anime, the main character is named Satoshi, and
his rival is Shigeru. Tajiri
claims that Western audiences understand his work better; instead of focusing
exclusively on prominent characters like Pikachu, he believes they understand that the
games are about partnership and identification with one's team.
Tajiri drew much of his
inspiration from old Japanese shows and anime, including Godzilla and Ultraman. He has stated that if he did not
design video games, he would most likely be in the anime field.
Awards
and recognition[edit]
IGN named Tajiri one of the top 100 game
creators of all time, mainly for his ability to have built Pokémon into a "worldwide
phenomenon". Electronic Gaming
Monthly credited
Tajiri as one of the 10 most influential people who made the modern video game
market. Video game magazine Edge placed
Tajiri on their list of the "Hot 100 Game Developers of 2008".
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